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What happens next is one very good game Spider-Man is a fast paced, full blown action game with lots of neat surprises.
Spidey dukes it out with terrorists, mutant henchmen, bank robbers, lizardmen and many recognizable bosses. Now so far you would think that I thought this game was pretty darn good and, don't get me wrong, it is a good game, but it's only fair that I also tell you about some problems I had.
First, Spidey is a quick superhero, jumping up and down, dodging bad guys. Problem is, Spidey is too fast for the camera to stay with, sometimes you can actually send Spider-Man off the screen and lose your bearings, causing you to die -- this will happen often when you fight Venom.
Secondly, if I hear "I'll get you, Venom! Yes, this high quality game falls victim to repeating phrases. And last, why would it take asuperhero who can lift huge objects safes, really big bombs, manhole covers , three punches to knock out a bank robber?
But bank robbers? Now that I got the nit-picking out of the way, it's on to the goods which far outweigh the bad.
On one level you are swinging rooftop to rooftop in New York look for the Fantastic Four 's Freedom Plaza, it's cool taking out mutants who are looking for you.
Next you are crawling though the ductwork of a major bank thwarting bank robbers' plans to kill hostages and blow the building up.
Another level has you running from the police department as you scale skyscrapers and construction sites while dodging gunfire and rockets. This game hardly lets you rest.
If it isn't lizardmen trying to knock you into New York's sewers, then it's the Rhino attempting to make you his hood ornament.
As you progress through the game you will find various items. Web cartridges refill Spidey's webbing, health icons replace health and comic books replace??????
Comic books? Yes, comic books are hidden throughout the game and once collected they can be opened to reveal real history in the Spider-Man saga that has spanned over 30 years.
But the end-all be-all of hidden icons is the costumes. In the real Spider-Man comic, Spidey has worn at least six different costumes.
When found they allow for different gameplay. For example, find the alien simbiote costume that Spider-Man got in the mid 80's and Spidey will be all black like Venom who later got the costume and never need web cartridges, since the alien regenerates them.
Other costumes only allow Spider-Man to carry two cartridges instead of the normal This is for those who like a challenge. On another "web" note, Spider-Man can use his webbing for other uses.
Put some on his hands and he punches harder. Surrounded by bad guys? Use the webbing to make a dome. Throw some impact webbing courtesy of the Scarlet Spider at a group of mutants and it makes em' gooey.
Finally, what the devil is the Spidey armor? I have never seen it in the comics but I'll be boogered if you don't find it in the game.
Wearing it allows Spider-Man to take more damage for a period of time. Controls were easy enough for the basics, downright frustrating for some of his special moves.
Just know that if you jump in the air and quickly hit the kick button, it will knock the crap out of all non-essential characters.
Spider-Man has better than average graphics but nothing too terribly spectacular. Characters are blocky looking and framerate does come into play see above but the overall feeling is: who cares?
This is a Playstation game and it's reached its fullest potential. The game overall looks and sounds good. What should be noted is the voice acting.
Seven actors voiced 22 characters in the game and they did a bang-up job, minus the repeating phrases. The music was also pretty cool in a retro sort of way.
Spider-Man, Spider-Man, does whatever a spider can. Wasn't that on the 70's TV show? The game was made by Neversoft, a division of Activision.
Good job guys! It also has an "Everyone" rating so parent and child can kick some supervillain butt together.
What can I say about this game? Since playing this game I have charged myself with a mission: With great video games comes great reviewing responsibility -- and this is a great game.
If there was ever a game made for the Marvel fanboy, Spider-Man by Neversoft is it. Great attention was given to make Spider-Man fans happy -- fun touches ranging from a wardrobe of alternate costumes to a collection of comic book covers.
Getting all those items calls for careful playing and replaying of the game. However, my favorite detail in the game are the voiceovers by the inimitable Stan Lee, the purveyor of superlative prose.
Mostly identical to its older single player N64 and PS1 siblings, Spider-Man for the Dreamcast offers a fun blend between the puzzle-solving action of Tomb Raider and the two-fisted pummeling of Street Fighter.
The player will swing from building to building, zip from wall to wall, crawl from ceiling to floor. You will definitely want to pop into the Training mode after you give the main game a swing to fine tune your Spidey skills.
The controls and 3D environment will abuse you over and over again until the very end of the game.
Fortunately, the camera will auto-center behind you, leaving very few polygonal obstructions to ruin your aim or block your vision.
Recognizing the spider sense can give the player clues as to when danger is near and when secret passages are available to explore.
Unfortunately, navigating the 3D environment while webcrawling can get tricky. This is also a game that cheats terribly to lengthen the gameplay.
There are plenty of opportunities for our favorite webslinger to toss toadies around while quipping insults. One of the aspects of this game that Neversoft nailed down was giving the player the illusion of being Spider-Man.
This is best experienced when webcrawling. The 3D models have been redone for the Dreamcast port -- they are clean and detailed, adding a realism to the game as you crawl up, over, and under everything in the game that will thrill every Spidey fan.
Zipping from wall to wall, or crawling along the ceiling gives Spider-Man that creepy insect-like feeling that is so cool about his character in the first place.
Even letting the game sit without any movement for a minute gives the player a reward in excellent character animation as Spidey suddenly hangs upside down and snores, or sings the Spider-Man theme song -- depending on his mood.
The excellent in-game graphics are in stark contrast, however, with the laughably clunky graphics of the cut-scenes.
The cut-scenes should have been rerendered, but one can imagine that Activision may not have wanted to pay that bill for the ever-shrinking Dreamcast market.
Not all cut-scenes are poorly rendered, but many of them are indeed painful to watch. Most levels have competent graphics, though some stand out more than others.
You will find the last levels of the game the most interesting to move around in. Unfortunately, the bad control mentioned above and the bad perspective of the camera in the last level of the game against the demented Doc Oc make navigating the corridors very difficult -- almost impossible.
The forward facing corridors are invisible until you jump into them. Fortunately, details were given to all the Spidey aspects of the game, including new Spidey powers like exploding web shields, web-covered fists for extra pummeling, and my personal favorite, tagging baddies with a webline, then pulling them off their feet into walls.
Voice acting in this game is a notch above the norm. Certainly the villains can be silly in their melodramatic megalomania, but all actors used will help you believe the characters actually care about what is happening.
Jonah Jameson was great, and so was the voice for Spider-Man -- his constant banter and quipping never got on my nerves.
In fact, the dialog was very entertaining. Nice touches came in the narration by Stan Lee, one of the fathers of the Marvel Age of comics. I wish the game soundtrack was of the same caliber, though.
Aside from the funky main theme, the background music was often dull, uneventful, and repetitive. Perhaps they too showed the limitations of the port and should have been redone to take advantage of the Dreamcast's sound capabilities.
As mentioned earlier, there are many goodies to unlock. The gallery has all the comic covers and storyboards you can unlock in the game so you can appreciate the art.
The special menu contains alternate costumes, some with extra super powers, plus detailed character information with voice-overs by Stan Lee for all the characters used in the game.
These are the touches that make this game a labor of love for fans of Marvel Comics and Spidey. What made this game difficult to rate highly was the poor controls -- more time should have been spent fine tuning these aspects.
A player should also be rewarded for excelling at a game, not be punished by a cheating AI for being too good. Spider-Man can be most frustrating when the player needs to learn how the game expects him to play through a level instead of doing what might seem intuitive.
And yet, for all its detractions, the game was fun and entertaining and a delight to play most of the time. Spidey fans may even want to add another points to the score I gave this game just for all the effort they put in to capture the world of Spider-Man.
Spider-Man is back, trying to round up all of the evil arch-villains who have escaped from the asylum for the criminally insane.
Does this sound kind of familiar? Well, there's a good reason for that. All this was done before and better, too in another game.
Having scored a decent hit with Maximum Carnage, Acclaim is tossing everyone's favorite web-slinger into his second title in six months.
This time around he's taking on over 20 Marvel villains, and his only help is a cameo by the Fantastic Four. Also available for Genesis.
At long last, Activision's Spider-Man is almost done and should be swinging sometime in August. The game is close to completion, and we're impressed with the attention to detail that has been given to each of the major villains such as Venom, Rhino, Doctor Octopus, Mysterio and Scorpion.
To defeat them, you'll have to use a combination of web attacks projectile, shield, entrapment , tricky wall climbing and a flurry of punches.
You might get a little vertigo--after all, most of us aren't used to attacking something while perched upside-down on the side of a wall.
Luckily, the game has a smooth learning curve, and if that's not enough, you can select the handy "Kids Mode.
The story begins as any classic Spider-Man comic would. Peter Parker is taking pictures for the Daily Bugle at a science expo hosted by Dr.
Otto Octavius, a. If you are the one who's got the abilities, come along and join us in this Avengers games.
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